The Lost Crown - Silent Night - Point and Click Screens

We are wrapping up on the Point and Click 'Silent Night', which has been fun. I've tried to mimic the original 'Lost Crown' scenes where possible, which has changed the look and feel of the game a lot. The demo featured free movement, to allow a lot of exploration, but adventure fans most definitely want 'point and click'.

The game content becomes a bit more profound presented this way; it's easier/better to notice details in static-ish views, and the use of camera angles can be very suggestive. It's easier for me to direct focus on important details, not something that is easy to do if the camera is 'over the shoulder' the entire time.

The game is set over 8 levels, three of which were in the Demo. So, it's quite a big game, with the most interesting and unusual places and characters still to meet. It's a bit of a time travel adventure, with several 'time zones'. To understand what plagues the church in Winter, you'll ha…

Reference Photos for Silent Night - For game spotters.

The two collage images are my reference sheets for Silent Night. It's a much loved building, up at Duloe, after featuring in The Lost Crown. No one wants to see 'gamey' versions of the Crown locations, so it was important to realise this first 3D experiment as closely as possible. 

Silent Night - Festive Launch 20th December


TLC Silent Night - Fixing puzzles and adding final details.

Here's a couple of grabs from the weekend. I really like the look of the ancestry puzzle, but it's been a pain to program. Instead, I've gone with a simpler puzzle. A shame, but at least it looks nice.

Also, Nigel's corner of the Vestry needed to be pimped up a bit. Feedback suggested it needed to be more 'ghost-hunty', as it was a bit plain, with no real incentive to play around on the Environmeter. That was a problem, as most of the cool visitations are seen via the CCTV unit. The whole area now feels more interactive and updates as the case evolves. A good place for hints. So, basically it's gone from zero to hero, in a few hours.

Also, the photos pinned to the walls are all real, taken over the years while visiting St.Cuby's at Duloe. It's the psychical inspiration for Northfield Church, and the comparisons between reality and my CG world are really strong. No-one wants a Crown game NOT set in real places, so this has been a happy medium for me.

Silent Night - Ghost-Hunting on Halloween


The Lost Crown - Gifs for Fun