Friday, 22 April 2016

RAF Davidstow Moor -Texture Harvesting

I really enjoyed my afternoon in North Cornwall, yesterday. The mission was to gather some new textures for Dark Fall 4. To build a pier, I need a lot of rusting metals, rotting wood and... well, anything, as long as it's decaying. The mission was a successful one, I'm pleased to say.

The abandoned WWII airbase at Davidstow Moor was a perfect place to go, especially on a dull day (shadows are the enemy of any budding texture artist).


The area is huge; a massive expanse of open pasture, with views out to Rough Tor, Brown Willy and... not much else. It's a place that reminded me of Denge Marsh, at Dungerness. That barren place has a nuclear power station, breaking the sky line, where as Davidstow has, you may have guessed, has the 'Davidstow Cheese Factory' at it's centre.


The other place that sprang to mind, while meandering the rancid old bunkers, was The Zone, from the Stalker games. I liked that world a lot; a fetish for rust, rot and abandoned buildings certainly helped, so the air field was a quite cool to explore. Like a real-world version, without the radiation (I hope!), and no Snorks.

Monday, 14 March 2016

Blackenrock Trailer and Steam Listing go live!



"...the Crown was only the beginning…"



I took inspiration, for the trailer, from a Pathe News clip featuring real-world Polperro (in-game Saxton). It's a crackling, fuzzy old film, from a bygone time, with that curious vocal delivery and script that seems to define an era. It's fun to browse those old clips, especially those featuring village life or a haunting! I did, initially, think about splicing the old Pathe clip with Nigel's message, but decided to film a new one, in-game! It makes the trailer a very curious thing; a period film for a town that doesn't exist. Or does it?

Pathe News feature: Polperro 


The new theme is something special too. A folky update of the original drifting soundscape (vocals by Jonathan Geer), with guitar by Ben Gammons. There's a pace, a mood, to the new theme. If the first game was a dense mystery, the new one is more like an old TV thriller. Quite a few of the existing characters appear, in the video, lost in the fog, like Nanny Noah, Bob Tawny, Lucy Reubans... et all.



But, there are also new faces, characters you have yet to meet. It's a long story, Blackenrock, with all the characters having individual stories, motivations and development. In many ways, it's more like a paranormal Soap Opera, or Supernatural serial, with all the dramatic twists I could muster.

Jonathan



Friday, 5 February 2016

January Blues... and lots of grey.

Mid January, it was a pleasure to contribute to an article for The Telegraph, especially an article about games, rather than trying to sell them or promote directly. The article is about how personal experience manifests itself in games, whether it be part autobiography, tone or, in my case, inspired by my adventures in Cornwall.

The Telegraph


 --

Meanwhile, in the darkest cell of HM Sedgemarsh Prison, the Catnapper is planning to wake the dead...

Jemima's version of the Turin Shroud, will she be back? From the 'dead?!


Finishing up work, at last. January work swelled by my desire to include H.M.Sedgemarsh. I wanted Gruel and Jemima back in Business. It's been fun to build a whole prison, based on the old jails at Lancaster and Bodmin, with a whiff of neglect.

Nigel Danvers wonders what life would be like, banged up in Sedgemarsh Prison.


Not long now Ghost-Hunters!

Jonathan