I work inside the Darkling Room, on the Cornwall coast; creating interactive ghost-stories (games!). Titles include Dark Fall, Lights Out, Lost Souls and The Lost Crown Saga.
When not stuck behind the LCD, I enjoy exploring the weird and wonderful, wildlife and the landscape.
DF4 - Storm Warning - Take a stroll along the pier...
Dark Fall - Storm Warning
We have made great progress on Dark Fall 4 over the
Christmas period. Now officially called Dark Fall - Storm Warning, the new
ghost hunting adventure is looking and sounding super, in full 3D. The game is
set on a faithful recreation of the Bazalgette Pier, on the Dorset coast, with
an emphasis on the paranormal and lingering nostalgia. In terms of tone, it's
most like Dark Fall 1, with a mystery to solve, while exploring the beautiful,
but derelict ruins of an old Victorian setting.
Older readers (!!) will remember my interest in a Dark Fall
pier game from a few years back. Hastings Pier had just been destroyed by fire,
an arson attack, which was very miserable. I have very fond memories of the
pier, from childhood, so the new game is infused with my own nostalgia, rose
tinted by time and saddened by the truth of the piers demise. It's a perfect
place to set a Dark Fall game. The ghosts are still out there, you see, waiting
on the pier. An 'anniversary haunting' if ever there was one.
Ghost Hunt - Bazalgette Pier, 2005
A group of (strangely familiar) ghost-hunters took part in a
'less than legal' experiment on the Bazalgette Pier, back in 2005. There are
few documents or evidence files, but what does exist is pretty creepy: evps,
poltergeist activity and an impressive time slip (my favourite).
Blackenrock is up first (sorry! I had kidney stone issues in
December), then Shadow Tor's 'Bracken Tor' (now a more logical follow up to
Barrow Hill, thanks to Matt's 'The Dark Path'). We really must get the older
productions out, and done, before DF4 can have its big splash, but it's
certainly something to look forward to. If you like ghost stories, old
abandoned places and adventure games then you're in for a cool spooky experience.
It's the sort of game that I wish there was more of, as a lot of the
supernatural games fall back on demons, gore and weapons.
DF4 is all about
experiments and time-slips, with a strong sense of dread rather than outright
horror. But, it's still going to have plenty of spooky bits, very much like the
first Dark Fall. You could see this new 3D instalment as a re-launch of the
series, using new technology with an eye on PCs and consoles. It's time to face
the future, by diving into the past.
There is a 'presence' haunting the long forgotten church at
'Northfield'. Angry spirits seek revenge for an ancient crime, from the
terrible time of The Black Death. Ghost-hunter, Nigel Danvers, has been sent to
investigate the case, using his kitbag of ghost-hunting gadgets, on the
loneliest night of the year.
A new 'Lost Crown' Winter Special is coming this December!
It is more than likely that Nigel will make his way to
Blackenrock* before the first snow fall, but just in case, the moment has been
prepared for, with a brand new, sparkly instalment of the popular 'ghost
hunting' adventure games.
Do you believe in ghosts?You know, the old fashioned kind, like the Gray Lady, the hooded monk
or the disappearing child?
Silent Night is a classic ghost story, involving ghost
hunting tech and detective work. The old Parish Records hold a thousand years
of history, from births, deaths and marriages to... secrets best forgotten.
We are wrapping up on the Point and Click 'Silent Night', which has been fun. I've tried to mimic the original 'Lost Crown' scenes where possible, which has changed the look and feel of the game a lot. The demo featured free movement, to allow a lot of exploration, but adventure fans most definitely want 'point and click'.
The game content becomes a bit more profound presented this way; it's easier/better to notice details in static-ish views, and the use of camera angles can be very suggestive. It's easier for me to direct focus on important details, not something that is easy to do if the camera is 'over the shoulder' the entire time.
The game is set over 8 levels, three of which were in the Demo. So, it's quite a big game, with the most interesting and unusual places and characters still to meet. It's a bit of a time travel adventure, with several 'time zones'. To understand what plagues the church in Winter, you'll ha…