There is a 'presence' haunting the long forgotten church at
'Northfield'. Angry spirits seek revenge for an ancient crime, from the
terrible time of The Black Death. Ghost-hunter, Nigel Danvers, has been sent to
investigate the case, using his kitbag of ghost-hunting gadgets, on the
loneliest night of the year.
A new 'Lost Crown' Winter Special is coming this December!
It is more than likely that Nigel will make his way to
Blackenrock* before the first snow fall, but just in case, the moment has been
prepared for, with a brand new, sparkly instalment of the popular 'ghost
hunting' adventure games.
Do you believe in ghosts?
You know, the old fashioned kind, like the Gray Lady, the hooded monk
or the disappearing child?
Silent Night is a classic ghost story, involving ghost hunting tech and detective work. The old Parish Records hold a thousand years of history, from births, deaths and marriages to... secrets best forgotten.
The Setting -
It's Christmas Eve, in rural Anglia. A bitter snow storm has
driven the country folk to the warmth and safety of their household fires, as a
bleak midwinter drowns the world in white. The storm has disturbed the spirits,
the ghosts of Northfield from ages past,
they wander the Carrion Woods and long forgotten graveyards.
Some are lost souls, damned by actions long ago, whereas
others seek revenge and retribution. The landscape was once ravaged by a great
pestilence, The Black Death, when the simple folk of Northfield were decimated
by a plague of biblical proportions.
The church turned its back on the 'people of the woods',
left alone to die on cold and misery. Tonight, Christmas Eve, they have risen to
seek retribution. Can Nigel Danvers, local ghost-hunter, solve the case? Using
ghost-hunting gadgets and detective skills, the secrets of Northfield are about
to be revealed, for the first time in 700 years.
About -
'Silent Night - A Ghost Story for Christmas' is created by
Jonathan Boakes (that'll be me), as a new Festive installment of the 'Lost
Crown' ghost-hunting series. The locations featured in the Crown games are
always based on real places, hidden away in the Cornish landscape. The Lost
Crown (2006) was set in the fictional town of Saxton, which in real life receives
many 'Crown fans' each year, looking to retrace the footsteps of the
ghost-hunting protagonist 'Nigel Danvers'. So, using real locations in
essential for the series, and Silent Night is no exception.
Eyes. Eyes watching. That's key to solving this case. |
Church Building -
Building a whole church, inside and out, was quite a
daunting task. It's not just columns and gothic windows to recreate in 3D,
there are several impressive monuments, like the 15thC slate carvings and a
Tudor Era 'Rood Screen', or the famous statue that resides in the Chapel.
Utilising a mix of low poly and high poly photo-grammetry, the church started
to take shape during the Summer, bit by bit.
I have visited the 'real' church at Duloe, (St.Cuby's in Cornwall),
hundreds of times, in different seasons, including three times with snow! And I
also know a lot of Crown fans have been up there, to re-live some of the game
moments (always making a donation, thanks Vicar). It's an unusally large church, for these parts, which always intrigued me, with lots of genuinely antique items and an old Druid Stone Circle a, umm, stones throw away. It was also the centre of big legal controversy, back in the 1830's, but I'll save that for another blog.
So, it was important to capture the place and represent the location in 3D as well as possible. Basically, it HAD to look the same, and continue the vibe so beloved of the original game.
Exploring St.Cuby's, Duloe Parish Church |
So, it was important to capture the place and represent the location in 3D as well as possible. Basically, it HAD to look the same, and continue the vibe so beloved of the original game.
The Darkling Thrush |
The Carrion Woods are another location, well remembered by Crown fans (that's you, probably), so I've made sure to keep plenty of the
twiggy pines, while opening up previously unseen areas.
There are ruins in the wood, of old stones and long forgotten homes.
If you've played The Lost Crown you will know that the pine trees
have grown out of a very significant site, of huge archaeological value. Silent
Night re-explores the history of the place, in greater depth and offers a
chance for a bit of India Jones action, later in the story. ;-)
Lastly - Controls!
A bit of a dry subject for an announcement blog, but I know
some of you may be concerned about how you interact with the game.
I favour the Windows XBox Controller for pretty much every
game that supports it. I used to be a keyboard/mouse gamer, until I realised
all the games I wanted to play were on Playstation, with PS exclusives like
Condemned 2, Clock Tower, Siren, Fatal Frame etc etc etc... there were a LOT.
There are less exclusives these days, usually most games get a PC release (even
Arkham Knight, in the end) so I drifted back to the PC for gaming, but kept my
new found love of the GAME CONTROLLER.
The Church Vestry, and a tapping at the window... |
Also, there's Point and Click Old Style!
But, not everyone wants to interact in the same way, so I went to the lab and created a hybrid! You can play, survival horror style, in free movement, or play the point-and-click version instead. There are NO scenes that rely of dexterity or quick movement (no more than The Lost Crown) so there was no point alienating the old school.
Point and Click Option - Older Style |
I like to play a point and click now and then, the feel is different, the pace is different, so it'll be interesting to provide both. Plus, it means I get to dictate some of the camera shots again! I don't lose Directorial control over what people look at, so I can frame some shots, do some wicked high angles from the church rafters and include some excellent camera sweeps and movements for dramatic moments (cutscenes).
Nite-Vision Camera in action |
So, just to wrap up:
Silent Night is a new, ghost-hunting adventure game from
Darkling Room, for Winter 2018. It is a hybrid adventure offering free movement
on the Win XBox Controller or keyboard/mouse, as well as a traditional
point-and-click mode for old school gaming. The story is a Wintry tale, with references
to classic supernatural fiction and lore, including M.R.James, Thomas Hardy and
of course, Charles Dickens. Dust the frost from the ghost-hunting gadgets, and
head off to Northfield for a chilly festive fright!
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* We are still working to get Blackenrock released ASAP, but
this gave me an opportunity to make something cool and creepy for Winter, while
we finish off. And, if I'm honest, it's the best thing I've ever made. I'm
genuinely thrilled with the new freedom and technology, wishing I'd done it
sooner. But, this doesn't mean Blackenrock has been forgotten. The opposite, it's just being managed much better, which is what it needed. And, I'm hoping it appears before December!
I spent a very long time writing TLC2 and 3, and recorded
hours of dialog, it's no mean feat to create something so big, so I will see it
through. It's good too. Much better than before. So, sorry as always for the
delay, but trust me when I say it's coming ASAP.
But, for now, rest assured knowing that the Crown games
are alive! So, please try to get behind me on this one, you don't have to be super
nice to me (and some are really not that nice, you know who you are), but please get behind this new game,
as it's been a lot of hard work and effort. Plus, it's quite cool. ;-)