Dark Fall: Lost Souls is coming... At last! I have some news about 'Lost Souls'. The game, which is a third installment of the Dark Fall series, is going to be a chilling treat! I am returning to the old train station and hotel, at Dowerton, and I will be taking you with me. Let's see if any ghosts were able to hide from us the first time round, It looks and sounds like the place is still very haunted; the rot has set in, and the place will soon fall. The location is so familiar to me, from my efforts back in 2001, but looks quite a bit more detailed and dark than I remember. Check the recent snaps, on the forums, or the website to see what I mean. If you are joining me at the hotel, make sure you bring a trusty flashlight, a thermos of tea and a good, sturdy weapon. We are going to be facing the Dark Fall itself, come late summer, so you had better be ready for anything! About Lost Souls: You have unfinished business with the dead. Return to the Train Station and Hotel at Dowerton for a second time, there is a new mystery to solve, and new horrors to face. The old buildings have deteriorated since your last perilous adventure, so you must watch your step, and never turn your back on the darkness....for something hides there; Something evil, unknowable and hungry.
New website, new screens, new everything! www.DarkFallGames.Com The website is all new. New location, new pics, new text, new look, new everything! It's been hard work. There are also new versions of the previous Dark Fall games. I haven't 'done a Lucas' and changed any content to be flashier or out of place...no no...instead I fixed some old issues, built some Vista and XP friendly installers...and gave Dark Fall a bit of a Spring clean. There's a couple of new screens, (very minor) and some new sounds. Failed actress, Matilda Fly gets a theme tune! Which is quite apt, haunting and sad. Poor Matilda, she got boo'ed off stage, after messing up all her lines on that opening night, back in 1947. She said, at the time, it was a "fit of nerves"', but the stage hand could smell gin on her breath. I reckon she might still be lingering, at The Station Hotel. We'll have to keep our eyes peeled, while we wander Lost Souls. Oh, and George Crabtree also gets a theme. That blasted Journal of his went on, and on, and on forever (he won't be joining us!). I can't trim it, but I have added a George Crabtree theme, to make the reading experience bearable. Both the new tracks are available on the Music CD which ships with my new 'Pins & Needles' Limited Edition of both original games. It's a nice Music CD. Lights Out is all at sea. It's been heftily re-vamped up to a new 'Directors Cut'. There were so many elements that got the chop, first time round, that I've always had an itch to fix. My Alienware machine broke down, a couple of weeks ago, so work on Lost Souls ground to a halt. So, I used the unexpected break to tweak Lights Out and get the new website together, with some essential Flash help from Matt Clark. It looks lovely, in a dark, disturbing way. The website accurately captures the tone of the next game, which is nice. But! Back to Lights Out. There's lots of new things to see and do. The Harbour Town, seen briefly at the beginning of play, has been made more lively, and interesting. There's a town drunk, to sing a sea shanty (clues!). Fog rolls in off the sea, and curls around the town. Naughty dockside 'ladies' clatter away on heels, from your approach... and your memories of the previous day now play an important role. Once on the Island, known as Fetch Rock, you will find the old Lighthouse a much more foreboding place, echoing with the ghosts of the missing Lighthouse Keepers. They make a proper impact this time round. The Directors Cut allows you to 'talk' to the ghosts of the missing men, and get clues as to what happened, that foggy night in 1912. Later on, in the game play, seasoned Lights Out gamers will notice new, or revamped puzzles; like that blasted Boiler puzzle which really put a spanner in the works. I came to play/solve the puzzle, and found it, to my shame, completely confusing and unsolvable. Not quite sure what happened there...but, it's been replaced with a new, less taxing puzzle. Other 'changed' puzzles have been integrated into the world, a little better. There was far too much reliance on reading, in the original, to get past obstacles or get clues. The plot now reveals lots of those clues, in a more lively fashion. A Faithful Companion.
And Finally... Spring is here! It's great to be making some progress, after all those dark months. March is such a bright time of the year. The last few months got pretty ghastly, sometimes. Crooked Publishers (keeping ALL the cash, and disappearing), Useless Publishers (going bust just after sending out all the TLC stock) and Old Publishers (who just never stop spoiling things, and lying). All in all, I don't know why I bother with them. I haven't had a good experience yet, and (this is very sad) I am not the only one. There are loads of indies going unpaid, unappreciated and abused. For some, it is their first experience of game development, and they could well give up, after the experience. I had no idea quite how bad things had got until I came to the release of The Lost Crown. But, there is light at the end of the tunnel. More indies are considering Self-Publishing, which I love! And others are seeking better ways to get their games 'out there'. Direct Downloads are a great new way to buy games, but, I imagine you are a bit like me....that boxed copy is always more appealing, if ecologically questionable. So, I'm going to be printing, packing and posting like the old days. Thankfully, I've got a new Post Office now. The original Dark Fall days were hysterical. I'd be queuing in the shop, along with people getting benefits, paying bills and ordering new passports with my arms packed full of postage bags! I was sending over 100 packets, some days. The Post Office hated me. Absolutely hated me. I think I must have been the only person who actually 'posted' things in that shop. How mad is that?! But, this time round, the lovely ladies at Looe Post Office will be helping me. They loved sending that first run of Barrow Hill, a couple of years back, so are all set for my new venture. Just, please, please, don't get too annoyed if there's a fingerprint on the game box, or the post takes a day or two more than expected. Think of me, with straining arms, standing in the little ol'Looe Post Office...in the heat of summer, posting out the new versions. Perhaps I called it 'Pins & Needles' for that reason! Ha ha! |
Comments
Both of the Dark Fall games had places where I screamed in surprise. I hope the new one isn't tooooo scary. ;-)
Thanks for all your hard work Jonathan. Best Wishes, Catharine
Jonathan
P.s. Don't get the companion files...they are included with the Pins & Needles Edition. I think you'll like the new Guide to Conversations with the Dead, which 'gives away' all the questions you can ask the ghosts, in Dark Fall. They can be quite surprising.
The photographic backdrops for TLC were perfect for the situation - that is a gem of a game and I am distressed that you have had continued/ongoing problems with distributors - I had hoped that was past. There is something special about receiving the game directly from the developer though. :-) Your local post office should be happy with all the extra business. Sounds like it will keep you in shape too. ;-)
As always, I love what you do with light and shadows in the DF games, especially stained glass and reflections. And those creepy little background noises....even present while just viewing the new sample screens. {shudder} Most atmospheric and disturbing. :D I can't wait to play!
re: P.S. Thanks for clarifying Jonathan, I missed that bit about the companion files being included.
Barrow Hill was also a blast! You and Matt are really on to something. Cornwall seems to have a profound influence on your creative work. Thanks again for all the pleasure you give to adventure gamers. Catharine
I can't wait to see what you do with the train station this time around.